Search found 134 matches

by William
September 16th, 2019, 12:07 am
Forum: DXGL Bug reports and suggestions.
Topic: Windows 7 -- Configuration Manager Broken?!
Replies: 11
Views: 76

Re: Windows 7 -- Configuration Manager Broken?!

I will have the files ready in the next few days.
I have nearly completed DXGL 0.5.17 and will provide these files once I have it released.
by William
September 14th, 2019, 2:40 pm
Forum: DXGL Bug reports and suggestions.
Topic: Windows 7 -- Configuration Manager Broken?!
Replies: 11
Views: 76

Re: Windows 7 -- Configuration Manager Broken?!

Very good. As I said, I'll look over the files when I can. I have Tortoise. I'll need to set up the other two and see if MSVC bitches about anything. TY for sticking to C++03. Makes all of our jobs easier. ;) Any word on those preset config files that I requested for ZC? Until I can solve his techn...
by William
September 12th, 2019, 2:13 pm
Forum: DXGL Bug reports and suggestions.
Topic: Windows 7 -- Configuration Manager Broken?!
Replies: 11
Views: 76

Re: Windows 7 -- Configuration Manager Broken?!

Dependencies to avoid warning dialogs are TortoiseSVN, HTML Help Workshop, and NSIS, but I believe it will still make working binaries without them installed. The GitHub version is currently in sync with the SVN repository, but currently SVN is the preferred checkout method. There is currently no mo...
by William
September 10th, 2019, 11:43 pm
Forum: DXGL Bug reports and suggestions.
Topic: Windows 7 -- Configuration Manager Broken?!
Replies: 11
Views: 76

Re: Windows 7 -- Configuration Manager Broken?!

I have added Visual C++ 2008 project files to the SVN repository. They are under the vs9 folder.
by William
September 10th, 2019, 4:37 pm
Forum: DXGL Bug reports and suggestions.
Topic: Windows 7 -- Configuration Manager Broken?!
Replies: 11
Views: 76

Re: Windows 7 -- Configuration Manager Broken?!

I have the latest build, Legacy. Running Win 7 Pro, SP1. I can't do a src edit right now or make any kind of debug build, because I use MSVC 08, and you can't have parallel versions of MSVC installed on one system. Perhaps I could build it in MinGW, but that is likely to produce other new issues. (...
by William
September 10th, 2019, 4:28 pm
Forum: DXGL Bug reports and suggestions.
Topic: Feature request: .cfg file
Replies: 2
Views: 12

Re: Feature request: .cfg file

Does it need to be a separate .cfg file or can it be an optional directive in dxgl.ini? EDIT: I'll add dxgl.cfg as an alternative file (first priority), and make the parser switch configuration files upon parsing an AlternateConfigFile Include directive (with protection against recursion). For 0.5.1...
by William
September 10th, 2019, 4:25 pm
Forum: DXGL Bug reports and suggestions.
Topic: Feature request: .cfg file
Replies: 2
Views: 12

Re: Feature request: .cfg file

I'll consider it, as well as checking if the embedded inih library can handle it in the format you give (whitespace around the =).
by William
September 10th, 2019, 11:04 am
Forum: General DXGL Discussion
Topic: Allegro Compiled with DXGL? (ZC-related)
Replies: 10
Views: 2291

Re: Allegro Compiled with DXGL? (ZC-related)

The forced windowed mode of DXGL does not get along with ZC's (or is that Allegro's?) fullscreen, for that you will want to simply use the zc.cfg settings to enable its native windowed mode (which will be rendered by DXGL using default settings). As for fullscreen, I will have some .ini files for yo...
by William
September 8th, 2019, 1:08 pm
Forum: DXGL Bug reports and suggestions.
Topic: Windows 7 -- Configuration Manager Broken?!
Replies: 11
Views: 76

Re: Windows 7 -- Configuration Manager Broken?!

That's new to me. Are you running the latest 0.5.16 version? If so, check to see if you have the latest Visual C++ 2019 runtime installed ( https://aka.ms/vs/16/release/vc_redist.x86.exe ) and if you don't or can't have SP1 installed on Windows 7 try the legacy build instead, which uses an older ver...
by William
August 27th, 2019, 10:42 am
Forum: DXGL Bug reports and suggestions.
Topic: More scaling methods? (stretch filters)
Replies: 1
Views: 42

Re: More scaling methods? (stretch filters)

Once I figure out how to do scaling shaders, this will be worked on. My idea currently for scaling shaders is to support RetroArch shaders. When/if I implement this, you would have to supply the shader scripts yourself, because there is a conflict in licensing between DXGL and RetroArch, and as such...