Search found 171 matches

by William
June 17th, 2023, 11:34 pm
Forum: General information
Topic: Nginx QUIC now enabled on the forums
Replies: 0
Views: 679

Nginx QUIC now enabled on the forums

I have enabled the QUIC protocol on the forums, however the rest of the website currently is still on HTTP/2 due to technical issues with my Nginx configuration files. I may fix this at some point in the future.
by William
October 2nd, 2022, 2:46 pm
Forum: General DXGL Discussion
Topic: Allegro Compiled with DXGL? (ZC-related)
Replies: 11
Views: 26546

Re: Allegro Compiled with DXGL? (ZC-related)

Because the latest ZC alphas are no longer compatible with DXGL, and VS2008 compilation was only used for this experiment, I will be removing the VS2008 build files.

The VS2005 build files will remain.
by William
September 3rd, 2022, 11:46 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 32
Views: 51393

Re: does this work with windowed games?

Just so you know I am beginning a rewrite of DXGL. I was wondering ... does this have implications regarding the slowness issue? For instance, does this mean that it may get addressed during the rewrite, or else that the fixing of it may be delayed until completion of the rewrite? :thinking: Too ea...
by William
July 11th, 2022, 10:33 pm
Forum: DXGL Bug reports and suggestions.
Topic: Can't run Lands of Lore II
Replies: 1
Views: 4385

Re: Can't run Lands of Lore II

To be honest, I threw 0.5.20 as a last version before completely abandoning the current rendering backend. I didn't test this version on this game, and it is quite buggy.

Try running older versions of DXGL, starting with 0.5.19, to see if they work.
by William
April 28th, 2022, 10:57 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 32
Views: 51393

Re: does this work with windowed games?

Just so you know I am beginning a rewrite of DXGL.
by William
April 16th, 2022, 3:14 pm
Forum: General information
Topic: Update to digital signatures
Replies: 0
Views: 4850

Update to digital signatures

Due to SHA1 digital signatures no longer being available, only the version of DXGL built with Visual Studio 2022 will be digitally signed from now on. I may consider adding detection to the legacy build processes to detect and utilize the VS2022 signtool.exe if present, but there is no guarantee thi...
by William
April 14th, 2022, 10:49 am
Forum: DXGL Bug reports and suggestions.
Topic: Retiring the Bugzilla
Replies: 0
Views: 2422

Retiring the Bugzilla

The Bugzilla instance is no longer supported and new user registration is now disabled. Please post new bugs at https://github.com/dxgldotorg/dxgl/issues Existing bugs in the Bugzilla will still be viewable provided no issues occur with the server software, and existing users are encouraged to re-po...
by William
April 11th, 2022, 3:03 pm
Forum: General information
Topic: Contact page temporarily disabled
Replies: 1
Views: 4559

Re: Contact page temporarily disabled

The contact page has been re-enabled. Sorry for the wait.
by William
September 24th, 2021, 6:43 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 32
Views: 51393

Re: does this work with windowed games?

Thanks for the support! Life has been happening, so I haven't always felt the urge to work on DXGL unfortunately. A rewrite of a portion of it is still in progress, nearing a point where I can commit some changes and have something half-working. Just noticed your reply as I try to clean up the spam ...
by William
June 19th, 2021, 12:06 pm
Forum: DXGL Bug reports and suggestions.
Topic: Windows 11 Support
Replies: 0
Views: 3678

Windows 11 Support

After performing initial testing, I am fully confident to consider Windows 11 to be a supported (and recommended) OS for DXGL. In case you have any issues, please make sure to download the latest drivers from the manufacturer of your GPU. While nowadays Windows Update drivers usually have OpenGL, dr...