I have opened Issue #52 to track this:
https://github.com/dxgldotorg/dxgl/issues/52
These fixes will be applied to the 0.5.x branch to allow for a quick release based on functional code, but will trickle down to the master and 0.6-dev branches to incorporate these fixes into future planned versions ...
Search found 183 matches
- May 16th, 2025, 8:04 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 9
- Views: 154854
- May 12th, 2025, 2:04 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 9
- Views: 154854
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
OpenGL 2.0 to 1.x downgrade would require a complete rewrite; DXGL is written with a strict dependency on GLSL and multiple render targets.
Looking at what it takes, I found I could use an alternate code path involving GetModuleHandle and GetModuleInformation which is unsupported on Win9x but ...
Looking at what it takes, I found I could use an alternate code path involving GetModuleHandle and GetModuleInformation which is unsupported on Win9x but ...
- May 12th, 2025, 12:03 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 9
- Views: 154854
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
I do not plan on supporting any graphics cards below OpenGL 2.0 because the architecture of those legacy cards is so much different than modern GPUs. Presumably MCD drivers will be OpenGL 1.x and thus unsupported. There is a runtime check for the OpenGL version when DXGL's ddraw.dll starts up.
As ...
As ...
- May 3rd, 2025, 7:00 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 9
- Views: 154854
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
There is no usage of .NET at this point. Also, DXGL only depends on OpenGL.
If I ever decide to support NT4 I will not depend on any OS-level hacks.
If I ever decide to support NT4 I will not depend on any OS-level hacks.
- April 18th, 2025, 2:40 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 9
- Views: 154854
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
So far I have not attempted to test Windows NT 4, but I have managed to get it down to Windows 2000 so far with the VS2005 and VS2008 builds.
The DXGL Config app will launch on Windows 98, but as of the 0.5.x series the DXGL wrapper crashes upon initialization.
It seems that Visual Studio 2005 ...
The DXGL Config app will launch on Windows 98, but as of the 0.5.x series the DXGL wrapper crashes upon initialization.
It seems that Visual Studio 2005 ...
- June 7th, 2024, 9:02 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Help me figure out installer freezes
- Replies: 2
- Views: 212139
Re: Help me figure out installer freezes
Closing this because DXGL 0.5.22 and above have fixed the issue.
- June 4th, 2024, 1:13 pm
- Forum: General DXGL Discussion
- Topic: Some simple informations config DXGL
- Replies: 2
- Views: 376404
Re: Some simple informations config DXGL
Currently DXGL uses the Registry by default to store settings data.
Find the options at HKEY_CURRENT_USER\Software\DXGL\Profiles\<game.exe>-<directory hash>. Global options are found at HKEY_CURRENT_USER\Software\DXGL\Global.
In the Advanced tab you can write a .ini file to save a file dxgl.ini in ...
Find the options at HKEY_CURRENT_USER\Software\DXGL\Profiles\<game.exe>-<directory hash>. Global options are found at HKEY_CURRENT_USER\Software\DXGL\Global.
In the Advanced tab you can write a .ini file to save a file dxgl.ini in ...
- March 30th, 2024, 12:11 pm
- Forum: DXGL Development
- Topic: War Gods - direct3d1
- Replies: 4
- Views: 134268
Re: War Gods - direct3d1
Hello. If you still have an issue with this game, please file an issue at https://github.com/dxgldotorg/dxgl
- February 3rd, 2024, 6:09 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 1309670
Re: does this work with windowed games?
The new releases by the way had to do with installation and screensaver support. I've begun work on a new version that is a total overhaul, and no guarantees on performance once an initial version starts to take shape.
- January 16th, 2024, 6:08 pm
- Forum: General information
- Topic: Update to digital signatures
- Replies: 1
- Views: 339022
Re: Update to digital signatures
At this time I will no longer be signing installation packages or binaries.