To be honest, I threw 0.5.20 as a last version before completely abandoning the current rendering backend. I didn't test this version on this game, and it is quite buggy.
Try running older versions of DXGL, starting with 0.5.19, to see if they work.
Search found 168 matches
- July 11th, 2022, 10:33 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Can't run Lands of Lore II
- Replies: 1
- Views: 298
- April 28th, 2022, 10:57 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 30
- Views: 43715
Re: does this work with windowed games?
Just so you know I am beginning a rewrite of DXGL.
- April 16th, 2022, 3:14 pm
- Forum: General information
- Topic: Update to digital signatures
- Replies: 0
- Views: 1268
Update to digital signatures
Due to SHA1 digital signatures no longer being available, only the version of DXGL built with Visual Studio 2022 will be digitally signed from now on. I may consider adding detection to the legacy build processes to detect and utilize the VS2022 signtool.exe if present, but there is no guarantee thi...
- April 14th, 2022, 10:49 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Retiring the Bugzilla
- Replies: 0
- Views: 1019
Retiring the Bugzilla
The Bugzilla instance is no longer supported and new user registration is now disabled. Please post new bugs at https://github.com/dxgldotorg/dxgl/issues Existing bugs in the Bugzilla will still be viewable provided no issues occur with the server software, and existing users are encouraged to re-po...
- April 11th, 2022, 3:03 pm
- Forum: General information
- Topic: Contact page temporarily disabled
- Replies: 1
- Views: 3182
Re: Contact page temporarily disabled
The contact page has been re-enabled. Sorry for the wait.
- September 24th, 2021, 6:43 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 30
- Views: 43715
Re: does this work with windowed games?
Thanks for the support! Life has been happening, so I haven't always felt the urge to work on DXGL unfortunately. A rewrite of a portion of it is still in progress, nearing a point where I can commit some changes and have something half-working. Just noticed your reply as I try to clean up the spam ...
- June 19th, 2021, 12:06 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Windows 11 Support
- Replies: 0
- Views: 2122
Windows 11 Support
After performing initial testing, I am fully confident to consider Windows 11 to be a supported (and recommended) OS for DXGL. In case you have any issues, please make sure to download the latest drivers from the manufacturer of your GPU. While nowadays Windows Update drivers usually have OpenGL, dr...
- May 8th, 2021, 8:39 am
- Forum: General DXGL Discussion
- Topic: Diablo II and ALL tests are black screen in WINE
- Replies: 3
- Views: 2037
Re: Diablo II and ALL tests are black screen in WINE
Thanks for the info. Hopefully Wine is requesting the compatibility profile, since at this time DXGL doesn't support the core profile (this is a 0.6.x goal).
Diablo II hasn't as of yet been fixed.
Diablo II hasn't as of yet been fixed.
- May 2nd, 2021, 9:48 pm
- Forum: General DXGL Discussion
- Topic: Diablo II and ALL tests are black screen in WINE
- Replies: 3
- Views: 2037
Re: Diablo II and ALL tests are black screen in WINE
If you are running in Wine please specify the Wine version, the OS, and the graphics drivers.
- April 16th, 2021, 9:53 pm
- Forum: General DXGL Discussion
- Topic: Is ddraw fully supported?
- Replies: 3
- Views: 2465
Re: Is ddraw fully supported?
I do eventually.LazerBlazer wrote: ↑April 16th, 2021, 2:04 am Thanks. Are you planning to fully implement all directdraw functions?
I found other projects quite similar and almost complete, but DXGL seems more straightforward.