Search found 168 matches

by William
July 11th, 2022, 10:33 pm
Forum: DXGL Bug reports and suggestions.
Topic: Can't run Lands of Lore II
Replies: 1
Views: 298

Re: Can't run Lands of Lore II

To be honest, I threw 0.5.20 as a last version before completely abandoning the current rendering backend. I didn't test this version on this game, and it is quite buggy.

Try running older versions of DXGL, starting with 0.5.19, to see if they work.
by William
April 28th, 2022, 10:57 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 30
Views: 43715

Re: does this work with windowed games?

Just so you know I am beginning a rewrite of DXGL.
by William
April 16th, 2022, 3:14 pm
Forum: General information
Topic: Update to digital signatures
Replies: 0
Views: 1268

Update to digital signatures

Due to SHA1 digital signatures no longer being available, only the version of DXGL built with Visual Studio 2022 will be digitally signed from now on. I may consider adding detection to the legacy build processes to detect and utilize the VS2022 signtool.exe if present, but there is no guarantee thi...
by William
April 14th, 2022, 10:49 am
Forum: DXGL Bug reports and suggestions.
Topic: Retiring the Bugzilla
Replies: 0
Views: 1019

Retiring the Bugzilla

The Bugzilla instance is no longer supported and new user registration is now disabled. Please post new bugs at https://github.com/dxgldotorg/dxgl/issues Existing bugs in the Bugzilla will still be viewable provided no issues occur with the server software, and existing users are encouraged to re-po...
by William
April 11th, 2022, 3:03 pm
Forum: General information
Topic: Contact page temporarily disabled
Replies: 1
Views: 3182

Re: Contact page temporarily disabled

The contact page has been re-enabled. Sorry for the wait.
by William
September 24th, 2021, 6:43 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 30
Views: 43715

Re: does this work with windowed games?

Thanks for the support! Life has been happening, so I haven't always felt the urge to work on DXGL unfortunately. A rewrite of a portion of it is still in progress, nearing a point where I can commit some changes and have something half-working. Just noticed your reply as I try to clean up the spam ...
by William
June 19th, 2021, 12:06 pm
Forum: DXGL Bug reports and suggestions.
Topic: Windows 11 Support
Replies: 0
Views: 2122

Windows 11 Support

After performing initial testing, I am fully confident to consider Windows 11 to be a supported (and recommended) OS for DXGL. In case you have any issues, please make sure to download the latest drivers from the manufacturer of your GPU. While nowadays Windows Update drivers usually have OpenGL, dr...
by William
May 8th, 2021, 8:39 am
Forum: General DXGL Discussion
Topic: Diablo II and ALL tests are black screen in WINE
Replies: 3
Views: 2037

Re: Diablo II and ALL tests are black screen in WINE

Thanks for the info. Hopefully Wine is requesting the compatibility profile, since at this time DXGL doesn't support the core profile (this is a 0.6.x goal).

Diablo II hasn't as of yet been fixed.
by William
May 2nd, 2021, 9:48 pm
Forum: General DXGL Discussion
Topic: Diablo II and ALL tests are black screen in WINE
Replies: 3
Views: 2037

Re: Diablo II and ALL tests are black screen in WINE

If you are running in Wine please specify the Wine version, the OS, and the graphics drivers.
by William
April 16th, 2021, 9:53 pm
Forum: General DXGL Discussion
Topic: Is ddraw fully supported?
Replies: 3
Views: 2465

Re: Is ddraw fully supported?

LazerBlazer wrote: April 16th, 2021, 2:04 am Thanks. Are you planning to fully implement all directdraw functions?

I found other projects quite similar and almost complete, but DXGL seems more straightforward.
I do eventually.