Search found 191 matches
- June 29th, 2025, 12:15 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
Hi this is MicahMoo11, does this work with GDI (opengl 2.1) software rendering. as I am testing mostly TLC games. some examples https://drive.google.com/drive/folders/1nax1XTAhQvYlurWbSma0kZ8aqFfdz8as?usp=drive_link , to my understanding 3d processing rendering and 2d processing rendering are ...
- June 28th, 2025, 10:05 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
Hi, sorry i was busy, its someone some version to download and test?
I'll be putting out a new release shortly, but it does seem a bit grumpy with software Mesa.
By the way, if the website or forum are down, just try again after a bit. I currently have a glitch with my database server that ...
- June 20th, 2025, 12:39 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
As a heads-up, if you posted a reply in the past 2 days or so, I just had a database corruption issue and have rolled back to my most recent backup. In that case, please reply again.
- June 5th, 2025, 3:10 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
I just managed to make a Windows NT 4.0 compatible build, but as I have yet to get my retro PC to work correctly, I will have to consider it experimental.
- May 27th, 2025, 1:23 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
I did everything I can with the Visual C++ 2005 compiler, but it appears that the runtime has a hard dependency on Windows 98 or 2000, or later.
Now I'm going to make a Visual C++ 2003 project file, see if that works.
Now I'm going to make a Visual C++ 2003 project file, see if that works.
- May 24th, 2025, 12:11 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
I just modified my code to support psapi.dll however a dependency called MinHook still depends on the Toolhelp32 API.
I might have to modify the code to work with the Windows NT Native API (ntdll.dll) directly in this situation.
I have created a new fork of MinHook to ikmplement the changes needed ...
I might have to modify the code to work with the Windows NT Native API (ntdll.dll) directly in this situation.
I have created a new fork of MinHook to ikmplement the changes needed ...
- May 23rd, 2025, 10:51 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
In this case virtualization is better than emulation because my CPU can better brute force software Mesa virtualized than emulated.
Voodoo3 will not be supported because as you admit it is only OpenGL 1.x and the architecture is far more limited and doesn't support GLSL.
Voodoo3 will not be supported because as you admit it is only OpenGL 1.x and the architecture is far more limited and doesn't support GLSL.
- May 23rd, 2025, 12:33 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
I'm having trouble getting my retro PC working correctly; my 6200 is the wrong kind for the 77.72 drivers. I'm going to resort to virtualization and Mesa drivers to test.
- May 16th, 2025, 8:04 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
I have opened Issue #52 to track this:
https://github.com/dxgldotorg/dxgl/issues/52
These fixes will be applied to the 0.5.x branch to allow for a quick release based on functional code, but will trickle down to the master and 0.6-dev branches to incorporate these fixes into future planned versions ...
https://github.com/dxgldotorg/dxgl/issues/52
These fixes will be applied to the 0.5.x branch to allow for a quick release based on functional code, but will trickle down to the master and 0.6-dev branches to incorporate these fixes into future planned versions ...
- May 12th, 2025, 2:04 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 20
- Views: 164814
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
OpenGL 2.0 to 1.x downgrade would require a complete rewrite; DXGL is written with a strict dependency on GLSL and multiple render targets.
Looking at what it takes, I found I could use an alternate code path involving GetModuleHandle and GetModuleInformation which is unsupported on Win9x but ...
Looking at what it takes, I found I could use an alternate code path involving GetModuleHandle and GetModuleInformation which is unsupported on Win9x but ...