Search found 176 matches
- March 30th, 2024, 12:11 pm
- Forum: DXGL Development
- Topic: War Gods - direct3d1
- Replies: 4
- Views: 23785
Re: War Gods - direct3d1
Hello. If you still have an issue with this game, please file an issue at https://github.com/dxgldotorg/dxgl
- February 3rd, 2024, 6:09 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 882462
Re: does this work with windowed games?
The new releases by the way had to do with installation and screensaver support. I've begun work on a new version that is a total overhaul, and no guarantees on performance once an initial version starts to take shape.
- January 16th, 2024, 6:08 pm
- Forum: General information
- Topic: Update to digital signatures
- Replies: 1
- Views: 45410
Re: Update to digital signatures
At this time I will no longer be signing installation packages or binaries.
- December 17th, 2023, 11:55 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Help me figure out installer freezes
- Replies: 1
- Views: 96306
Re: Help me figure out installer freezes
As a follow-up, I am rewriting the code to perform upgrades to be a lot more clean, hopefully eliminating these bugs.
- October 15th, 2023, 1:54 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Help me figure out installer freezes
- Replies: 1
- Views: 96306
Help me figure out installer freezes
I need help diagnosing Issue 14 - https://github.com/dxgldotorg/dxgl/issues/14 If your installer for DXGL freezes, please send me a copy of your HKEY_CURRENT_USER\Software\DXGL registry key. To do so, do the following: Open Registry Editor (regedit.exe). Navigate to HKEY_CURRENT_USER then Software t...
- June 17th, 2023, 11:34 pm
- Forum: General information
- Topic: Nginx QUIC now enabled on the forums
- Replies: 0
- Views: 47568
Nginx QUIC now enabled on the forums
I have enabled the QUIC protocol on the forums, however the rest of the website currently is still on HTTP/2 due to technical issues with my Nginx configuration files. I may fix this at some point in the future.
- October 2nd, 2022, 2:46 pm
- Forum: General DXGL Discussion
- Topic: Allegro Compiled with DXGL? (ZC-related)
- Replies: 11
- Views: 71561
Re: Allegro Compiled with DXGL? (ZC-related)
Because the latest ZC alphas are no longer compatible with DXGL, and VS2008 compilation was only used for this experiment, I may at some point consider removing the VS2008 build files.
The VS2005 build files will remain.
This thread is no longer relevant and will be locked.
The VS2005 build files will remain.
This thread is no longer relevant and will be locked.
- September 3rd, 2022, 11:46 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 882462
Re: does this work with windowed games?
Just so you know I am beginning a rewrite of DXGL. I was wondering ... does this have implications regarding the slowness issue? For instance, does this mean that it may get addressed during the rewrite, or else that the fixing of it may be delayed until completion of the rewrite? :thinking: Too ea...
- July 11th, 2022, 10:33 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Can't run Lands of Lore II
- Replies: 1
- Views: 20770
Re: Can't run Lands of Lore II
To be honest, I threw 0.5.20 as a last version before completely abandoning the current rendering backend. I didn't test this version on this game, and it is quite buggy.
Try running older versions of DXGL, starting with 0.5.19, to see if they work.
Try running older versions of DXGL, starting with 0.5.19, to see if they work.
- April 28th, 2022, 10:57 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 882462
Re: does this work with windowed games?
Just so you know I am beginning a rewrite of DXGL.