ok i looked at the requirements from here https://github.com/dxgldotorg/dxgl?tab=readme-ov-file#readme (I can't see why it won't work)
OpenGL 2.0 or higher compatible video card
Requires support for Framebuffer objects
Requires support for hardware accelerated non-power-of-two textures
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Search found 3 matches
- June 30th, 2025, 12:34 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 23
- Views: 164956
- June 29th, 2025, 2:13 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 23
- Views: 164956
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
windows nt 4 does support GLSL shaders 1.10 by default, & 1.20 disabled due to GDI mode 2.1 related issues that even FunkyFr3sh is struggling for performance, so I will assume that it works but it will be slow. here is my next question is it 1.30, to my knowledge 1.30 does not exist at all in ...
- June 28th, 2025, 7:22 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
- Replies: 23
- Views: 164956
Re: Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
Hi this is MicahMoo11, does this work with GDI (opengl 2.1) software rendering. as I am testing mostly TLC games. some examples https://drive.google.com/drive/folders/1nax1XTAhQvYlurWbSma0kZ8aqFfdz8as?usp=drive_link , to my understanding 3d processing rendering and 2d processing rendering are ...