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- August 27th, 2019, 9:58 am
- Forum: DXGL Bug reports and suggestions.
- Topic: More scaling methods? (stretch filters)
- Replies: 1
- Views: 156
Currently only nearest and bilinear are supported. Could use more, like xBRZ. Or at least bicubic, it's not hard to implement, right? Nearest is only useful for games like HoMM 3 (game window is locked to 800x600, and your monitor's resolution is 1600x1200 or higher) Bilinear is useful... not sure w...