Currently only nearest and bilinear are supported. Could use more, like xBRZ. Or at least bicubic, it's not hard to implement, right?
Nearest is only useful for games like HoMM 3 (game window is locked to 800x600, and your monitor's resolution is 1600x1200 or higher)
Bilinear is useful... not sure ...
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- August 27th, 2019, 9:58 am
- Forum: DXGL Bug reports and suggestions.
- Topic: More scaling methods? (stretch filters)
- Replies: 1
- Views: 64896