Search found 4 matches

by teepean
March 12th, 2014, 7:33 am
Forum: General DXGL Discussion
Topic: Valve released their Direct3D -> OpenGL translation layer
Replies: 2
Views: 29829

Valve released their Direct3D -> OpenGL translation layer

Direct3D -> OpenGL translation layer.

Taken directly from the DOTA2 source tree; supports:

Limited subset of Direct3D 9.0c
Bytecode-level HLSL -> GLSL translator
Some SM3 support: Multiple Render Targets, no Vertex Texture Fetch
https://github.com/ValveSoftware/ToGL
by teepean
June 25th, 2012, 2:49 am
Forum: DXGL Development
Topic: Ddhack and ddwrapper
Replies: 1
Views: 27145

Ddhack and ddwrapper

Hello!

I found a project that might be helpful to developing DXGL called ddhack. It's aim is to use modern Directx with ddraw.dll and it includes a very interesting program that logs calls to ddraw.dll called ddwrapper:

https://code.google.com/p/ddhack/
by teepean
March 15th, 2012, 8:58 am
Forum: General DXGL Discussion
Topic: Interesting project
Replies: 4
Views: 35838

Interesting project

Hello!

I have been following your progress with dxgl and have one question: do you know about WineD3D which has similar goals than your project.

http://www.nongnu.org/wined3d/