https://github.com/ValveSoftware/ToGLDirect3D -> OpenGL translation layer.
Taken directly from the DOTA2 source tree; supports:
Limited subset of Direct3D 9.0c
Bytecode-level HLSL -> GLSL translator
Some SM3 support: Multiple Render Targets, no Vertex Texture Fetch
Search found 4 matches
- March 12th, 2014, 7:33 am
- Forum: General DXGL Discussion
- Topic: Valve released their Direct3D -> OpenGL translation layer
- Replies: 2
- Views: 30937
Valve released their Direct3D -> OpenGL translation layer
- March 11th, 2014, 8:44 am
- Forum: General DXGL Discussion
- Topic: Valve released their Direct3D -> OpenGL translation layer
- Replies: 2
- Views: 30937
- June 25th, 2012, 2:49 am
- Forum: DXGL Development
- Topic: Ddhack and ddwrapper
- Replies: 1
- Views: 28185
Ddhack and ddwrapper
Hello!
I found a project that might be helpful to developing DXGL called ddhack. It's aim is to use modern Directx with ddraw.dll and it includes a very interesting program that logs calls to ddraw.dll called ddwrapper:
https://code.google.com/p/ddhack/
I found a project that might be helpful to developing DXGL called ddhack. It's aim is to use modern Directx with ddraw.dll and it includes a very interesting program that logs calls to ddraw.dll called ddwrapper:
https://code.google.com/p/ddhack/
- March 15th, 2012, 8:58 am
- Forum: General DXGL Discussion
- Topic: Interesting project
- Replies: 4
- Views: 37198
Interesting project
Hello!
I have been following your progress with dxgl and have one question: do you know about WineD3D which has similar goals than your project.
http://www.nongnu.org/wined3d/
I have been following your progress with dxgl and have one question: do you know about WineD3D which has similar goals than your project.
http://www.nongnu.org/wined3d/