Search found 124 matches

by William
October 29th, 2018, 9:31 pm
Forum: General information
Topic: Site status: 10/29/2018
Replies: 4
Views: 785

Site status: 10/29/2018

I have restored a backup of my site due to software issues with the operating system and server applications that run this website. Please be aware there may be downtime in the next few days as I sort these issues out. This weekend I plan on reformatting the operating system that controls this site,...
by William
October 19th, 2018, 5:17 pm
Forum: General information
Topic: Notice: Removal of TLS 1.0 and 1.1
Replies: 2
Views: 878

Re: Notice: Removal of TLS 1.0 and 1.1

As of September 18, 2018, this site has enabled full support for TLS 1.3, final version, as described in RFC 8446.
by William
September 18th, 2018, 8:25 pm
Forum: General information
Topic: DXGL 0.5.15 versions and requirements
Replies: 2
Views: 1045

DXGL 0.5.15 versions and requirements

DXGL 0.5.15 is available in two versions: The "standard" version is built using Visual C++ 2017 Update 8, and requires Windows Vista SP2, Windows 7 SP1, or higher and a SSE2-capable processor. The "legacy" version is built using Visual C++ 2010 SP1 like previous versions, can run on any IA-32 proces...
by William
August 9th, 2018, 8:31 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 12
Views: 3530

Re: does this work with windowed games?

Hello! Just to understand it clearly, is there any way to 2x-scale windowed games, such as the original Jumper? I would just be happy with changing the size of the contents of the window, even though I know I there might be problems with the mouse mapping while doing so (which I really wouldn't min...
by William
July 25th, 2018, 6:40 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 12
Views: 3530

Re: does this work with windowed games?

I just checked, and unfortunately that game does not use DirectDraw, so DXGL will have absolutely no effect on it. Only way to double scale (it will double scale everything) would be to set your system DPI to 200%.
by William
July 13th, 2018, 9:55 pm
Forum: General information
Topic: DXGL 0.5.15 versions and requirements
Replies: 2
Views: 1045

New "Modern" builds coming soon

Revision 835 fully implements the new build mode, including all system requirements.

Please close the Visual Studio solution before updating to this revision, as this revision contains a change in certain project files.
by William
July 13th, 2018, 11:07 am
Forum: General information
Topic: DXGL 0.5.15 versions and requirements
Replies: 2
Views: 1045

DXGL 0.5.15 versions and requirements

As of DXGL 0.5.15, there will be a new "Modern" build available. Instead of building with Visual C++ 2010, it will be using Visual C++ 2017 Update 7 (or whatever update is available once released). Please note this build will have the following system requirements: SSE2 capable processor Windows Vis...
by William
July 5th, 2018, 8:37 pm
Forum: General DXGL Discussion
Topic: Allegro Compiled with DXGL? (ZC-related)
Replies: 7
Views: 2107

Re: Allegro Compiled with DXGL? (ZC-related)

As a heads-up, DXGL 0.5.14 has been released. The "Save INI file..." button in the Advanced tab will save all items changed from default in a profile. Here is how I would recommend creating the INI file: 1. Install DXGL on a clean system. 2. Put your working ZC binaries in a folder, then use DXGL Co...
by William
July 4th, 2018, 10:15 am
Forum: General information
Topic: Notice: IP bans
Replies: 1
Views: 852

Notice: IP and e-mail bans

In order to try to stem the tide of spambots, I have expanded to e-mail bans for those bots.
by William
July 1st, 2018, 6:31 am
Forum: General information
Topic: Notice: Removal of TLS 1.0 and 1.1
Replies: 2
Views: 878

Re: Notice: Removal of TLS 1.0 and 1.1

The HTTPS server now requires TLS 1.2.
TLS 1.3 (Draft-28) is also supported.