Search found 139 matches

by William
September 10th, 2019, 4:28 pm
Forum: DXGL Bug reports and suggestions.
Topic: Feature request: .cfg file
Replies: 2
Views: 147

Re: Feature request: .cfg file

Does it need to be a separate .cfg file or can it be an optional directive in dxgl.ini? EDIT: I'll add dxgl.cfg as an alternative file (first priority), and make the parser switch configuration files upon parsing an AlternateConfigFile Include directive (with protection against recursion). For 0.5.1...
by William
September 10th, 2019, 4:25 pm
Forum: DXGL Bug reports and suggestions.
Topic: Feature request: .cfg file
Replies: 2
Views: 147

Re: Feature request: .cfg file

I'll consider it, as well as checking if the embedded inih library can handle it in the format you give (whitespace around the =).
by William
September 10th, 2019, 11:04 am
Forum: General DXGL Discussion
Topic: Allegro Compiled with DXGL? (ZC-related)
Replies: 10
Views: 2970

Re: Allegro Compiled with DXGL? (ZC-related)

The forced windowed mode of DXGL does not get along with ZC's (or is that Allegro's?) fullscreen, for that you will want to simply use the zc.cfg settings to enable its native windowed mode (which will be rendered by DXGL using default settings). As for fullscreen, I will have some .ini files for yo...
by William
September 8th, 2019, 1:08 pm
Forum: DXGL Bug reports and suggestions.
Topic: Windows 7 -- Configuration Manager Broken?!
Replies: 20
Views: 1059

Re: Windows 7 -- Configuration Manager Broken?!

That's new to me. Are you running the latest 0.5.16 version? If so, check to see if you have the latest Visual C++ 2019 runtime installed ( https://aka.ms/vs/16/release/vc_redist.x86.exe ) and if you don't or can't have SP1 installed on Windows 7 try the legacy build instead, which uses an older ver...
by William
August 27th, 2019, 10:42 am
Forum: DXGL Bug reports and suggestions.
Topic: More scaling methods? (stretch filters)
Replies: 1
Views: 159

Re: More scaling methods? (stretch filters)

Once I figure out how to do scaling shaders, this will be worked on. My idea currently for scaling shaders is to support RetroArch shaders. When/if I implement this, you would have to supply the shader scripts yourself, because there is a conflict in licensing between DXGL and RetroArch, and as such...
by William
April 24th, 2019, 8:53 pm
Forum: DXGL Bug reports and suggestions.
Topic: vampire the masquerade redemption - only ui ingame
Replies: 1
Views: 358

Re: vampire the masquerade redemption - only ui ingame

I just got the game on Steam so I can start poking around. I do believe it uses Direct3D7 which is currently only partially emulated.
by William
January 16th, 2019, 3:31 pm
Forum: DXGL Bug reports and suggestions.
Topic: Lands of Lore II dithering
Replies: 8
Views: 3736

Re: Lands of Lore II dithering

It would be the Windows version of the game. If you are referring to the two builds of DXGL on the download page the only difference is OS and processor compatibility.
by William
December 17th, 2018, 10:37 pm
Forum: DXGL Bug reports and suggestions.
Topic: Might and Magic VI
Replies: 6
Views: 2917

Re: Might and Magic VI

Unfortunately I haven't tried myself. Have you by any chance tried the version sold on GOG?

Also, does it work on any previous version of DXGL? If so, there might be a bit of a regression going on.
by William
November 24th, 2018, 11:06 pm
Forum: General information
Topic: Signature links disabled.
Replies: 0
Views: 1102

Signature links disabled.

In order to reduce spam, I have disabled links in user signatures.
by William
November 2nd, 2018, 10:05 pm
Forum: General information
Topic: Site status: 11/2/2018
Replies: 1
Views: 1008

Re: Site status: 11/2/2018

The Bugzilla has been restored to full functionality.