Search found 192 matches

by William
September 5th, 2015, 11:31 am
Forum: DXGL Bug reports and suggestions.
Topic: MultiMonitor options?
Replies: 2
Views: 84879

Re: MultiMonitor options?

Hi. I don't know when I will tackle multi-monitor.
by William
May 29th, 2015, 9:39 pm
Forum: DXGL Bug reports and suggestions.
Topic: Lands of Lore II dithering
Replies: 8
Views: 157416

Re: Lands of Lore II dithering

Hello. I have increased the maximum image size. It should be able to take a PNG upload now.
When I implement dithering control, I will also add the option to force 32-bit rendering, which should work for LOL:G with the exception of the loading screen (it uses DirectDraw direct surface access to draw ...
by William
May 28th, 2015, 6:23 pm
Forum: DXGL Bug reports and suggestions.
Topic: Lands of Lore II dithering
Replies: 8
Views: 157416

Re: Lands of Lore II dithering

This feature will not appear for a while; it will be part of a major GUI overhaul of the configuration utility.
by William
May 28th, 2015, 6:15 pm
Forum: DXGL Bug reports and suggestions.
Topic: Lands of Lore II dithering
Replies: 8
Views: 157416

Re: Lands of Lore II dithering

Please try re-uploading the picture as PNG instead of JPEG. That way the quality won't be lost. I will add dithering control, and forced 32-bit rendering, to a later version of DXGL. Currently dithering is controlled by the application, and Lands of Lore II turns it on. DXGL actually re-adds a ...
by William
May 16th, 2015, 11:28 am
Forum: DXGL Development
Topic: [VIDEO] How to build DXGL from SVN
Replies: 3
Views: 121009

Re: [VIDEO] How to build DXGL from SVN

You are correct. Binaries generated (at least in Release mode) will still be completely compatible with Windows XP SP3, and Windows Server 2003/XP X64 service pack 1 or 2 (Microsoft only officially supports SP2 for the v120_xp toolchain but my testing indicates SP1 works, at least for DXGL). Those ...
by William
January 25th, 2015, 7:11 pm
Forum: DXGL Development
Topic: War Gods - direct3d1
Replies: 4
Views: 137888

Re: War Gods - direct3d1

Hello. I will take a look at these issues soon. And regarding PM's, that is because the system still considers you a "Newly registered user."
by William
December 18th, 2014, 6:02 pm
Forum: General DXGL Discussion
Topic: Smoothing out jagged graphics on an old aerial combat sim
Replies: 1
Views: 74467

Re: Smoothing out jagged graphics on an old aerial combat si

Does it work if you add DXGL to it? If so and you have an NVIDIA GeForce 400 series or better you can enable FXAA in the control panel. Full AA support is not yet implemented. I could also add a color depth override but if the game uses DirectDraw to directly paint the US elements it will not work.
by William
December 11th, 2014, 7:16 pm
Forum: DXGL Bug reports and suggestions.
Topic: black
Replies: 1
Views: 74388

Re: black

Right now hardware terrain rendering is broken. Click on the computer monitor in the top left of the screen then under Landscape Engine click software.
by William
December 8th, 2014, 12:01 pm
Forum: DXGL Bug reports and suggestions.
Topic: cursor
Replies: 0
Views: 100955

Re: cursor

Do you by chance have mouse pointer trails turned on? If so, this is a known issue with fullscreen games under recent versions of Windows.
by William
September 29th, 2014, 7:15 pm
Forum: General DXGL Discussion
Topic: DirectX7 and DirectX6 emulation
Replies: 5
Views: 124116

Re: DirectX7 and DirectX6 emulation

The forcing of the use of the Reference Rasterizer is beyond the scope of DXGL's development. To do so, one must hack the game to replace the GUID of the HAL renderer with that of the Reference Rasterizer.