Search found 124 matches

by William
December 10th, 2017, 12:04 am
Forum: General information
Topic: Site status: 12/9/2017
Replies: 0
Views: 898

Site status: 12/9/2017

The DXGL forum has been moved from https://www.dxgl.info/phpBB3/ to https://forum.dxgl.info
Please note all your existing links and bookmarks should still work.
If you are logged out of the forum simply log in again using your existing username and password.
by William
October 20th, 2017, 3:20 pm
Forum: DXGL Bug reports and suggestions.
Topic: Jeff Wayne's War of The Worlds - Windows 10
Replies: 3
Views: 1602

Re: Jeff Wayne's War of The Worlds - Windows 10

Oakman wrote:
October 20th, 2017, 4:49 am
Did you manage to get it to run in higher resolutions?
Actually using the particular modes in DXGL Config it seemed to work for me.
by William
October 9th, 2017, 12:56 am
Forum: General DXGL Discussion
Topic: Allegro Compiled with DXGL? (ZC-related)
Replies: 7
Views: 2106

Re: Allegro Compiled with DXGL? (ZC-related)

The .lib file generated by DXGL is nearly identical to the one included in the old DirectX SDKs. If you link Allegro against DXGL ddraw.lib it will still work with the system ddraw.dll, just as the DXGL ddraw.dll is intended to work with applications linked against the Microsoft ddraw.lib. Nothing s...
by William
October 8th, 2017, 10:39 am
Forum: General information
Topic: Site status: 10/8/2017
Replies: 0
Views: 938

Site status: 10/8/2017

If you are using Internet Explorer 8 on Windows XP you may have found you are having certificate errors. As of my last certificate renewal I have removed this domain from my other domain's certificate. As a result, a web browser supporting SNI ( https://en.wikipedia.org/wiki/Server_Name_Indication )...
by William
September 16th, 2017, 9:25 pm
Forum: DXGL Bug reports and suggestions.
Topic: Jeff Wayne's War of The Worlds - Windows 10
Replies: 3
Views: 1602

Re: Jeff Wayne's War of The Worlds - Windows 10

Odd; I got it to work by setting Video mode in DXGL Config to either Stretch to screen or Aspect corrected stretch. Oddly enough, it is actually ignoring the aspect correction. Maybe for the new config program I am working on, I could have it set a specific resolution on launch, in order to get arou...
by William
August 27th, 2017, 2:50 am
Forum: General DXGL Discussion
Topic: Need help getting DXGL to work
Replies: 5
Views: 1432

Re: Need help getting DXGL to work

It will require a significant amount of work to make this game work, according to my preliminary testing.
Support will not appear in my upcoming DXGL release, as this will potentially delay its release considerably, and the upcoming release has very significant changes reagarding configuration.
by William
August 25th, 2017, 1:29 pm
Forum: General DXGL Discussion
Topic: Need help getting DXGL to work
Replies: 5
Views: 1432

Re: Need help getting DXGL to work

Yes, build 16273 which is a preview for the Fall Creators Update version.
by William
August 25th, 2017, 12:50 pm
Forum: General DXGL Discussion
Topic: Need help getting DXGL to work
Replies: 5
Views: 1432

Re: Need help getting DXGL to work

Assuming it is indeed Direct3D7 or lower, please note that D3D emulation is extremely limited at this time.
by William
August 20th, 2017, 12:03 am
Forum: General DXGL Discussion
Topic: Difference between DXGL and GCVoodoo2 ?
Replies: 4
Views: 2031

Re: Difference between DXGL and GCVoodoo2 ?

Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game. In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to your screen, but th...
by William
July 4th, 2017, 11:55 am
Forum: DXGL Screenshots and Videos
Topic: Official DXGL Video Thread
Replies: 30
Views: 15273

DXGL 0.5.11 - Zelda Classic - 4:3 Aspect Ratio Fix

Set aspect ratio to 14:9 and if using a 4:3 monitor set video mode to Crop to screen (experimental)