Search found 139 matches

by William
May 26th, 2018, 7:05 pm
Forum: General information
Topic: Upcoming changes for GDPR
Replies: 2
Views: 1541

Re: Upcoming changes for GDPR

IP addresses are no longer logged unless the server generates an error (this is an Nginx bug). IP addresses are still logged by the forum during the registration process as an anti-spam measure (see IP bans in the topic below this one). The downloads section is now log-free, including the Visual C++...
by William
May 16th, 2018, 6:36 pm
Forum: General information
Topic: Upcoming changes for GDPR
Replies: 2
Views: 1541

Re: Upcoming changes for GDPR

Since Bugzilla already displays a privacy warning, I will be canceling any changes to the bug tracker for the time being. This privacy notice has already been added to the site's Privacy Policy and has been in place for many years.

Email addresses are not visible to unregistered users.
by William
May 5th, 2018, 10:06 am
Forum: General DXGL Discussion
Topic: Allegro Compiled with DXGL? (ZC-related)
Replies: 10
Views: 2970

Re: Allegro Compiled with DXGL? (ZC-related)

Hi William, is it safe to experiment a bit if you have a ddraw.lib copy? Is it easy to revert back to that copy if something goes wrong? The .lib does not contain any DXGL components, as it is compiled as a DLL. The DLL has to be placed in the game folder to work, something DXGL Config does automat...
by William
April 27th, 2018, 12:52 pm
Forum: General information
Topic: Upcoming changes for GDPR
Replies: 2
Views: 1541

Upcoming changes for GDPR

Since GDPR will be coming in force on May 25, 2018, and there are several users of the DXGL website from Europe, some changes will be made. E-mail addresses are no longer displayed in the forum, instead e-mailing will open a form for sending an e-mail to the user. Please note your e-mail address may...
by William
January 21st, 2018, 6:11 pm
Forum: General information
Topic: Notice: IP bans
Replies: 1
Views: 1326

Notice: IP bans

I have begun to issue IP address bans for users established for the sole purpose of posting forum spam on my forums. All of the banned IP addresses so far are outside the USA at this time. EDIT: I have encountered one spam user originating from a Google Cloud server. Still, I have not found any IP a...
by William
December 10th, 2017, 12:04 am
Forum: General information
Topic: Site status: 12/9/2017
Replies: 0
Views: 1293

Site status: 12/9/2017

The DXGL forum has been moved from https://www.dxgl.info/phpBB3/ to https://forum.dxgl.info
Please note all your existing links and bookmarks should still work.
If you are logged out of the forum simply log in again using your existing username and password.
by William
October 20th, 2017, 3:20 pm
Forum: DXGL Bug reports and suggestions.
Topic: Jeff Wayne's War of The Worlds - Windows 10
Replies: 3
Views: 1941

Re: Jeff Wayne's War of The Worlds - Windows 10

Oakman wrote:
October 20th, 2017, 4:49 am
Did you manage to get it to run in higher resolutions?
Actually using the particular modes in DXGL Config it seemed to work for me.
by William
October 9th, 2017, 12:56 am
Forum: General DXGL Discussion
Topic: Allegro Compiled with DXGL? (ZC-related)
Replies: 10
Views: 2970

Re: Allegro Compiled with DXGL? (ZC-related)

The .lib file generated by DXGL is nearly identical to the one included in the old DirectX SDKs. If you link Allegro against DXGL ddraw.lib it will still work with the system ddraw.dll, just as the DXGL ddraw.dll is intended to work with applications linked against the Microsoft ddraw.lib. Nothing s...
by William
October 8th, 2017, 10:39 am
Forum: General information
Topic: Site status: 10/8/2017
Replies: 0
Views: 1347

Site status: 10/8/2017

If you are using Internet Explorer 8 on Windows XP you may have found you are having certificate errors. As of my last certificate renewal I have removed this domain from my other domain's certificate. As a result, a web browser supporting SNI ( https://en.wikipedia.org/wiki/Server_Name_Indication )...
by William
September 16th, 2017, 9:25 pm
Forum: DXGL Bug reports and suggestions.
Topic: Jeff Wayne's War of The Worlds - Windows 10
Replies: 3
Views: 1941

Re: Jeff Wayne's War of The Worlds - Windows 10

Odd; I got it to work by setting Video mode in DXGL Config to either Stretch to screen or Aspect corrected stretch. Oddly enough, it is actually ignoring the aspect correction. Maybe for the new config program I am working on, I could have it set a specific resolution on launch, in order to get arou...