Search found 191 matches
- January 22nd, 2021, 10:33 am
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 1367701
Re: does this work with windowed games?
Hi. I'm about to embark on major updates to DXGL. Fixing this sync issue will be something I will try to do, but I cannot make any promises in this phase of updates.
- October 9th, 2020, 6:00 pm
- Forum: General information
- Topic: 64-bit information
- Replies: 0
- Views: 94335
64-bit information
As of version 0.5.19, DXGL now has a 64-bit (x64 platform) version. Before downloading this version please understand the following:
The 64-bit version is for the sole purposes of supporting 64-bit target programs. Most DirectDraw programs are 32-bit and thus this version will not work for them ...
The 64-bit version is for the sole purposes of supporting 64-bit target programs. Most DirectDraw programs are 32-bit and thus this version will not work for them ...
- September 27th, 2020, 5:33 pm
- Forum: DXGL Development
- Topic: DX /MT libs
- Replies: 1
- Views: 97194
Re: DX /MT libs
dinput8 and dsound can be found in the Windows SDK.
dxguid.lib can be found in the DirectX SDK.
A compatible version of ddraw.lib is generated by the build process for DXGL.
All these libraries simply represent Win32 APIs, and thus should not be affected by the /MT build option.
DXGL is currently ...
dxguid.lib can be found in the DirectX SDK.
A compatible version of ddraw.lib is generated by the build process for DXGL.
All these libraries simply represent Win32 APIs, and thus should not be affected by the /MT build option.
DXGL is currently ...
- September 11th, 2020, 11:53 pm
- Forum: DXGL Development
- Topic: Upcoming features - 0.6.0
- Replies: 0
- Views: 99899
Upcoming features - 0.6.0
DXGL 0.6.0 will be intended to have a few technical upgrades over the 0.5.x series, as follows:
Complete rewrite of backend
Due to inefficiencies and complexity of the current render backend, this will be rewritten for 0.6.0. After release 0.5.20 the source repository will have a "0.5" branch ...
Complete rewrite of backend
Due to inefficiencies and complexity of the current render backend, this will be rewritten for 0.6.0. After release 0.5.20 the source repository will have a "0.5" branch ...
- August 26th, 2020, 9:56 pm
- Forum: General information
- Topic: Contact page temporarily disabled
- Replies: 1
- Views: 75136
Contact page temporarily disabled
The contact pages on forum.dxgl.info and dxgl.org have been temporarily disabled, as I am currently having spam problems. They will be re-enabled hopefully by this weekend with an updated configuration.
- August 15th, 2020, 5:53 pm
- Forum: General DXGL Discussion
- Topic: Revert system changes with uninstalling ?
- Replies: 2
- Views: 76563
Re: Revert system changes with uninstalling ?
Global settings apply to all programs to which DXGL has been applied. Uninstalling will delete all instances of DXGL tracked by the configuration utility thus reverting the programs to normal.
Programs that do not have a DXGL ddraw.dll in their folder will not be affected at all by the settings.
Programs that do not have a DXGL ddraw.dll in their folder will not be affected at all by the settings.
- July 3rd, 2020, 9:40 am
- Forum: General information
- Topic: Explanation for recent IP address changes
- Replies: 0
- Views: 93293
Explanation for recent IP address changes
Some keen-eyed visitors may have noticed in the past few months the IP address for dxgl.org, dxgl.info, and related servers has changed.
Everyone should certainly be aware that this year the world has been hit with a major, potentially catastrophic pandemic, COVID-19. In March-April the state where ...
Everyone should certainly be aware that this year the world has been hit with a major, potentially catastrophic pandemic, COVID-19. In March-April the state where ...
- July 2nd, 2020, 7:58 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 1367701
Re: does this work with windowed games?
Weird, tried it on the latest NVIDIA drivers and the framerate seems fine. An ancient version of DXGL, version 0.1.6, does seem to trigger the slowdown. Perhaps I should check if the system timers are being modified.
EDIT: It appears my system timer resolution is switching to 1ms when the game is ...
EDIT: It appears my system timer resolution is switching to 1ms when the game is ...
- April 6th, 2020, 8:46 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 1367701
Re: does this work with windowed games?
That is something I will need to investigate; I seem to have slow framerate on my i7-7700k/GTX1080 system too.
I checked with FRAPS and yes I am seeing a drop from 30 to 15 fps in-game. I will have to investigate further as I may be missing the vertical blank or something.
I'll look at earlier ...
I checked with FRAPS and yes I am seeing a drop from 30 to 15 fps in-game. I will have to investigate further as I may be missing the vertical blank or something.
I'll look at earlier ...
- April 4th, 2020, 8:45 pm
- Forum: General information
- Topic: Join Folding@Home Team DXGL to help research
- Replies: 0
- Views: 105449
Join Folding@Home Team DXGL to help research
Join the newly created Team DXGL to help research COVID-19* and other medical causes.
To do so, download Folding@Home at https://foldingathome.org/ and join Team 258954
Stats server: https://statsclassic.foldingathome.org/team/258954
* Your computer may not receive work orders depending on what's ...
To do so, download Folding@Home at https://foldingathome.org/ and join Team 258954
Stats server: https://statsclassic.foldingathome.org/team/258954
* Your computer may not receive work orders depending on what's ...