Search found 176 matches
- May 5th, 2018, 10:06 am
- Forum: General DXGL Discussion
- Topic: Allegro Compiled with DXGL? (ZC-related)
- Replies: 11
- Views: 68669
Re: Allegro Compiled with DXGL? (ZC-related)
Hi William, is it safe to experiment a bit if you have a ddraw.lib copy? Is it easy to revert back to that copy if something goes wrong? The .lib does not contain any DXGL components, as it is compiled as a DLL. The DLL has to be placed in the game folder to work, something DXGL Config does automat...
- April 27th, 2018, 12:52 pm
- Forum: General information
- Topic: Upcoming changes for GDPR
- Replies: 2
- Views: 26002
Upcoming changes for GDPR
Since GDPR will be coming in force on May 25, 2018, and there are several users of the DXGL website from Europe, some changes will be made. E-mail addresses are no longer displayed in the forum, instead e-mailing will open a form for sending an e-mail to the user. Please note your e-mail address may...
- January 21st, 2018, 6:11 pm
- Forum: General information
- Topic: Notice: IP bans
- Replies: 1
- Views: 25621
Notice: IP bans
I have begun to issue IP address bans for users established for the sole purpose of posting forum spam on my forums. All of the banned IP addresses so far are outside the USA at this time. EDIT: I have encountered one spam user originating from a Google Cloud server. Still, I have not found any IP a...
- December 10th, 2017, 12:04 am
- Forum: General information
- Topic: Site status: 12/9/2017
- Replies: 0
- Views: 47410
Site status: 12/9/2017
The DXGL forum has been moved from https://www.dxgl.info/phpBB3/ to https://forum.dxgl.info
Please note all your existing links and bookmarks should still work.
If you are logged out of the forum simply log in again using your existing username and password.
Please note all your existing links and bookmarks should still work.
If you are logged out of the forum simply log in again using your existing username and password.
- October 20th, 2017, 3:20 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Jeff Wayne's War of The Worlds - Windows 10
- Replies: 3
- Views: 22453
- October 9th, 2017, 12:56 am
- Forum: General DXGL Discussion
- Topic: Allegro Compiled with DXGL? (ZC-related)
- Replies: 11
- Views: 68669
Re: Allegro Compiled with DXGL? (ZC-related)
The .lib file generated by DXGL is nearly identical to the one included in the old DirectX SDKs and current Windows SDKs. If you link Allegro against DXGL ddraw.lib it will still work with the system ddraw.dll, just as the DXGL ddraw.dll is intended to work with applications linked against the Micro...
- October 8th, 2017, 10:39 am
- Forum: General information
- Topic: Site status: 10/8/2017
- Replies: 0
- Views: 46882
Site status: 10/8/2017
If you are using Internet Explorer 8 on Windows XP you may have found you are having certificate errors. As of my last certificate renewal I have removed this domain from my other domain's certificate. As a result, a web browser supporting SNI ( https://en.wikipedia.org/wiki/Server_Name_Indication )...
- September 16th, 2017, 9:25 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Jeff Wayne's War of The Worlds - Windows 10
- Replies: 3
- Views: 22453
Re: Jeff Wayne's War of The Worlds - Windows 10
Odd; I got it to work by setting Video mode in DXGL Config to either Stretch to screen or Aspect corrected stretch. Oddly enough, it is actually ignoring the aspect correction. Maybe for the new config program I am working on, I could have it set a specific resolution on launch, in order to get arou...
- August 27th, 2017, 2:50 am
- Forum: General DXGL Discussion
- Topic: Need help getting DXGL to work
- Replies: 5
- Views: 24084
Re: Need help getting DXGL to work
It will require a significant amount of work to make this game work, according to my preliminary testing.
Support will not appear in my upcoming DXGL release, as this will potentially delay its release considerably, and the upcoming release has very significant changes reagarding configuration.
Support will not appear in my upcoming DXGL release, as this will potentially delay its release considerably, and the upcoming release has very significant changes reagarding configuration.
- August 25th, 2017, 1:29 pm
- Forum: General DXGL Discussion
- Topic: Need help getting DXGL to work
- Replies: 5
- Views: 24084
Re: Need help getting DXGL to work
Yes, build 16273 which is a preview for the Fall Creators Update version.