Search found 176 matches

by William
November 1st, 2018, 12:15 pm
Forum: General information
Topic: Site status: 10/29/2018
Replies: 4
Views: 25885

Re: Site status: 10/29/2018

The date that I will be performing maintenance will be moved up to November 2.
by William
November 1st, 2018, 12:15 pm
Forum: General information
Topic: Site status: 10/29/2018
Replies: 4
Views: 25885

Re: Site status: 10/29/2018

The date that I will be performing maintenance will be moved up to November 2.
by William
October 30th, 2018, 8:04 pm
Forum: General information
Topic: Site status: 10/29/2018
Replies: 4
Views: 25885

Re: Site status: 10/29/2018

In order to make the rebuild easier, I have switched over the nameservers from self-served to being hosted by my hosting provider Linode. This change may take up to 48 hours to propagate, ahead of my planned reinstallation of my server's operating system.
by William
October 29th, 2018, 9:31 pm
Forum: General information
Topic: Site status: 10/29/2018
Replies: 4
Views: 25885

Site status: 10/29/2018

I have restored a backup of my site due to software issues with the operating system and server applications that run this website. Please be aware there may be downtime in the next few days as I sort these issues out. This weekend I plan on reformatting the operating system that controls this site,...
by William
October 19th, 2018, 5:17 pm
Forum: General information
Topic: Notice: Removal of TLS 1.0 and 1.1
Replies: 2
Views: 23608

Re: Notice: Removal of TLS 1.0 and 1.1

As of September 18, 2018, this site has enabled full support for TLS 1.3, final version, as described in RFC 8446.
by William
September 18th, 2018, 8:25 pm
Forum: General information
Topic: DXGL 0.5.15 versions and requirements
Replies: 2
Views: 29304

DXGL 0.5.15 versions and requirements

DXGL 0.5.15 is available in two versions: The "standard" version is built using Visual C++ 2017 Update 8, and requires Windows Vista SP2, Windows 7 SP1, or higher and a SSE2-capable processor. The "legacy" version is built using Visual C++ 2010 SP1 like previous versions, can run...
by William
August 9th, 2018, 8:31 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 34
Views: 873936

Re: does this work with windowed games?

Hello! Just to understand it clearly, is there any way to 2x-scale windowed games, such as the original Jumper? I would just be happy with changing the size of the contents of the window, even though I know I there might be problems with the mouse mapping while doing so (which I really wouldn't min...
by William
July 25th, 2018, 6:40 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 34
Views: 873936

Re: does this work with windowed games?

I just checked, and unfortunately that game does not use DirectDraw, so DXGL will have absolutely no effect on it. Only way to double scale (it will double scale everything) would be to set your system DPI to 200%.
by William
July 13th, 2018, 9:55 pm
Forum: General information
Topic: DXGL 0.5.15 versions and requirements
Replies: 2
Views: 29304

New "Modern" builds coming soon

Revision 835 fully implements the new build mode, including all system requirements.

Please close the Visual Studio solution before updating to this revision, as this revision contains a change in certain project files.
by William
July 13th, 2018, 11:07 am
Forum: General information
Topic: DXGL 0.5.15 versions and requirements
Replies: 2
Views: 29304

DXGL 0.5.15 versions and requirements

As of DXGL 0.5.15, there will be a new "Modern" build available. Instead of building with Visual C++ 2010, it will be using Visual C++ 2017 Update 7 (or whatever update is available once released). Please note this build will have the following system requirements: SSE2 capable processor W...