Search found 176 matches
- August 25th, 2017, 12:50 pm
- Forum: General DXGL Discussion
- Topic: Need help getting DXGL to work
- Replies: 5
- Views: 23929
Re: Need help getting DXGL to work
Assuming it is indeed Direct3D7 or lower, please note that D3D emulation is extremely limited at this time.
- August 20th, 2017, 12:03 am
- Forum: General DXGL Discussion
- Topic: Difference between DXGL and GCVoodoo2 ?
- Replies: 2
- Views: 22182
Re: Difference between DXGL and GCVoodoo2 ?
Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game. In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to...
- July 4th, 2017, 11:55 am
- Forum: DXGL Screenshots and Videos
- Topic: Official DXGL Video Thread
- Replies: 30
- Views: 169477
DXGL 0.5.11 - Zelda Classic - 4:3 Aspect Ratio Fix
Set aspect ratio to 14:9 and if using a 4:3 monitor set video mode to Crop to screen (experimental)
- July 4th, 2017, 11:54 am
- Forum: DXGL Screenshots and Videos
- Topic: Official DXGL Video Thread
- Replies: 30
- Views: 169477
- July 2nd, 2017, 10:06 pm
- Forum: DXGL Screenshots and Videos
- Topic: Official DXGL Video Thread
- Replies: 30
- Views: 169477
DXGL 0.5.11 - ZNES playing "Megaman CX" ROM hack
Yes I said ZNES, it's a modded version of ZMZ that runs NES libretro cores - video published July 2, 2017.
- July 2nd, 2017, 10:04 pm
- Forum: DXGL Screenshots and Videos
- Topic: Official DXGL Video Thread
- Replies: 30
- Views: 169477
DXGL 0.5.11 - MM8BDM Software Renderer, Pixel Doubled
Video published June 18, 2017. DXGL has added pixel doubling.
- May 17th, 2017, 3:07 am
- Forum: General DXGL Discussion
- Topic: Difference between DXGL and GCVoodoo2 ?
- Replies: 2
- Views: 22182
Re: Difference between DXGL and GCVoodoo2 ?
Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game. In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to ...
- March 2nd, 2017, 9:40 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 872872
Re: does this work with windowed games?
Unfortunately, I do not have any current plans. I guess I would have to do the same thing that Windows does to older programs when you crank up the DPI scaling, which is to simulate the mouse pointer at these higher scaling modes. I already do so in my fullscreen scaling modes, but unfortunately it ...
- March 1st, 2017, 6:27 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 872872
Re: does this work with windowed games?
It is designed for both types of DirectDraw games actually. There is no forced fullscreen support at this time, and I currently do not have plans for forced fullscreen. Jumper! does use DirectDraw, however, I have found a DXGL bug; pressing F4 to go into "fullscreen" mode results in a blac...
- January 29th, 2017, 6:19 pm
- Forum: DXGL Screenshots and Videos
- Topic: Official DXGL Video Thread
- Replies: 30
- Views: 169477
DXGL Pre-0.5.8 - ZDoom forced-window mode
Video originally published 1/9/2016. Titlebars were fixed by the 0.5.8 release.