Search found 176 matches

by William
August 25th, 2017, 12:50 pm
Forum: General DXGL Discussion
Topic: Need help getting DXGL to work
Replies: 5
Views: 23929

Re: Need help getting DXGL to work

Assuming it is indeed Direct3D7 or lower, please note that D3D emulation is extremely limited at this time.
by William
August 20th, 2017, 12:03 am
Forum: General DXGL Discussion
Topic: Difference between DXGL and GCVoodoo2 ?
Replies: 2
Views: 22182

Re: Difference between DXGL and GCVoodoo2 ?

Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game. In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to...
by William
July 4th, 2017, 11:55 am
Forum: DXGL Screenshots and Videos
Topic: Official DXGL Video Thread
Replies: 30
Views: 169477

DXGL 0.5.11 - Zelda Classic - 4:3 Aspect Ratio Fix

Set aspect ratio to 14:9 and if using a 4:3 monitor set video mode to Crop to screen (experimental)
by William
July 2nd, 2017, 10:06 pm
Forum: DXGL Screenshots and Videos
Topic: Official DXGL Video Thread
Replies: 30
Views: 169477

DXGL 0.5.11 - ZNES playing "Megaman CX" ROM hack

Yes I said ZNES, it's a modded version of ZMZ that runs NES libretro cores - video published July 2, 2017.
by William
July 2nd, 2017, 10:04 pm
Forum: DXGL Screenshots and Videos
Topic: Official DXGL Video Thread
Replies: 30
Views: 169477

DXGL 0.5.11 - MM8BDM Software Renderer, Pixel Doubled

Video published June 18, 2017. DXGL has added pixel doubling.
by William
May 17th, 2017, 3:07 am
Forum: General DXGL Discussion
Topic: Difference between DXGL and GCVoodoo2 ?
Replies: 2
Views: 22182

Re: Difference between DXGL and GCVoodoo2 ?

Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game. In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to ...
by William
March 2nd, 2017, 9:40 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 34
Views: 872872

Re: does this work with windowed games?

Unfortunately, I do not have any current plans. I guess I would have to do the same thing that Windows does to older programs when you crank up the DPI scaling, which is to simulate the mouse pointer at these higher scaling modes. I already do so in my fullscreen scaling modes, but unfortunately it ...
by William
March 1st, 2017, 6:27 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 34
Views: 872872

Re: does this work with windowed games?

It is designed for both types of DirectDraw games actually. There is no forced fullscreen support at this time, and I currently do not have plans for forced fullscreen. Jumper! does use DirectDraw, however, I have found a DXGL bug; pressing F4 to go into "fullscreen" mode results in a blac...
by William
January 29th, 2017, 6:19 pm
Forum: DXGL Screenshots and Videos
Topic: Official DXGL Video Thread
Replies: 30
Views: 169477

DXGL Pre-0.5.8 - ZDoom forced-window mode

Video originally published 1/9/2016. Titlebars were fixed by the 0.5.8 release.