Search found 176 matches
- September 10th, 2019, 11:04 am
- Forum: General DXGL Discussion
- Topic: Allegro Compiled with DXGL? (ZC-related)
- Replies: 11
- Views: 73788
Re: Allegro Compiled with DXGL? (ZC-related)
The forced windowed mode of DXGL does not get along with ZC's (or is that Allegro's?) fullscreen, for that you will want to simply use the zc.cfg settings to enable its native windowed mode (which will be rendered by DXGL using default settings). As for fullscreen, I will have some .ini files for yo...
- September 8th, 2019, 1:08 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Windows 7 -- Configuration Manager Broken?!
- Replies: 20
- Views: 86897
Re: Windows 7 -- Configuration Manager Broken?!
That's new to me. Are you running the latest 0.5.16 version? If so, check to see if you have the latest Visual C++ 2019 runtime installed ( https://aka.ms/vs/16/release/vc_redist.x86.exe ) and if you don't or can't have SP1 installed on Windows 7 try the legacy build instead, which uses an older ver...
- August 27th, 2019, 10:42 am
- Forum: DXGL Bug reports and suggestions.
- Topic: More scaling methods? (stretch filters)
- Replies: 1
- Views: 19153
Re: More scaling methods? (stretch filters)
Once I figure out how to do scaling shaders, this will be worked on. My idea currently for scaling shaders is to support RetroArch shaders. When/if I implement this, you would have to supply the shader scripts yourself, because there is a conflict in licensing between DXGL and RetroArch, and as such...
- April 24th, 2019, 8:53 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: vampire the masquerade redemption - only ui ingame
- Replies: 1
- Views: 19369
Re: vampire the masquerade redemption - only ui ingame
I just got the game on Steam so I can start poking around. I do believe it uses Direct3D7 which is currently only partially emulated.
- January 16th, 2019, 3:31 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Lands of Lore II dithering
- Replies: 8
- Views: 35023
Re: Lands of Lore II dithering
It would be the Windows version of the game. If you are referring to the two builds of DXGL on the download page the only difference is OS and processor compatibility.
- December 17th, 2018, 10:37 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Might and Magic VI
- Replies: 6
- Views: 29250
Re: Might and Magic VI
Unfortunately I haven't tried myself. Have you by any chance tried the version sold on GOG?
Also, does it work on any previous version of DXGL? If so, there might be a bit of a regression going on.
Also, does it work on any previous version of DXGL? If so, there might be a bit of a regression going on.
- November 24th, 2018, 11:06 pm
- Forum: General information
- Topic: Signature links disabled.
- Replies: 0
- Views: 50478
Signature links disabled.
In order to reduce spam, I have disabled links in user signatures.
- November 2nd, 2018, 10:05 pm
- Forum: General information
- Topic: Site status: 11/2/2018
- Replies: 1
- Views: 22933
Re: Site status: 11/2/2018
The Bugzilla has been restored to full functionality.
- November 2nd, 2018, 5:45 pm
- Forum: General information
- Topic: Site status: 11/2/2018
- Replies: 1
- Views: 22933
Site status: 11/2/2018
As of this time, the website is now partially back up. The main site, downloads, SVN, and forum are back in operation. More components of the site will be restored by tomorrow.
- November 2nd, 2018, 11:16 am
- Forum: General information
- Topic: Site status: 10/29/2018
- Replies: 4
- Views: 28419
Re: Site status: 10/29/2018
While getting ready to perform the maintenance I have noticed that the Bugzilla is down due to Perl errors. This will be repaired too. Please note this forum will be going down shortly in order to avoid losing data during the backup and restore operations.