Search found 176 matches

by William
April 23rd, 2016, 9:30 pm
Forum: General DXGL Discussion
Topic: Cool! Looking for contributors?
Replies: 1
Views: 19372

Re: Cool! Looking for contributors?

Personally, I was hoping to bring the development a little further before accepting new patches. Right now, I am working on patching things up, and have been working on a rewrite of some of the internals. By the way, I am currently working on phasing out C++ in favor of regular C, in order to make t...
by William
February 13th, 2016, 3:56 pm
Forum: DXGL Bug reports and suggestions.
Topic: 3DMark series as 03... - force windowed mode
Replies: 1
Views: 18595

Re: 3DMark series as 03... - force windowed mode

DXGL does not work with 3DMark03. 3DMark03 is DirectX9 and DXGL 0.5.8 emulates DirectX 1 through 7 only.
by William
January 18th, 2016, 9:22 pm
Forum: General information
Topic: DXGL Twitter account no longer gives status
Replies: 0
Views: 56598

DXGL Twitter account no longer gives status

A Twitter account has been set up for DXGL at https://twitter.com/dxgl_org When a Git commit is pushed, a Tweet will be automatically generated. (No longer available due to Twitter API pricing) Other news may be posted there too. Please note that this link is subject to Twitter's rules and privacy p...
by William
January 13th, 2016, 10:40 pm
Forum: General DXGL Discussion
Topic: nice to see activity around here!
Replies: 5
Views: 24822

Re: nice to see activity around here!

Hi. Sorry for the late reply. I haven't had much time to interact, with work being quite busy. However, I have been finding little bits of time to tweak things up. For example, several server upgrades have been done which should improve performance (I still have more tweaks, such as getting rid of A...
by William
September 5th, 2015, 11:31 am
Forum: DXGL Bug reports and suggestions.
Topic: MultiMonitor options?
Replies: 2
Views: 19565

Re: MultiMonitor options?

Hi. I don't know when I will tackle multi-monitor.
by William
May 29th, 2015, 9:39 pm
Forum: DXGL Bug reports and suggestions.
Topic: Lands of Lore II dithering
Replies: 8
Views: 31744

Re: Lands of Lore II dithering

Hello. I have increased the maximum image size. It should be able to take a PNG upload now. When I implement dithering control, I will also add the option to force 32-bit rendering, which should work for LOL:G with the exception of the loading screen (it uses DirectDraw direct surface access to draw...
by William
May 28th, 2015, 6:23 pm
Forum: DXGL Bug reports and suggestions.
Topic: Lands of Lore II dithering
Replies: 8
Views: 31744

Re: Lands of Lore II dithering

This feature will not appear for a while; it will be part of a major GUI overhaul of the configuration utility.
by William
May 28th, 2015, 6:15 pm
Forum: DXGL Bug reports and suggestions.
Topic: Lands of Lore II dithering
Replies: 8
Views: 31744

Re: Lands of Lore II dithering

Please try re-uploading the picture as PNG instead of JPEG. That way the quality won't be lost. I will add dithering control, and forced 32-bit rendering, to a later version of DXGL. Currently dithering is controlled by the application, and Lands of Lore II turns it on. DXGL actually re-adds a featu...
by William
May 16th, 2015, 11:28 am
Forum: DXGL Development
Topic: [VIDEO] How to build DXGL from SVN
Replies: 3
Views: 38167

Re: [VIDEO] How to build DXGL from SVN

You are correct. Binaries generated (at least in Release mode) will still be completely compatible with Windows XP SP3, and Windows Server 2003/XP X64 service pack 1 or 2 (Microsoft only officially supports SP2 for the v120_xp toolchain but my testing indicates SP1 works, at least for DXGL). Those s...
by William
January 25th, 2015, 7:11 pm
Forum: DXGL Development
Topic: War Gods - direct3d1
Replies: 4
Views: 22413

Re: War Gods - direct3d1

Hello. I will take a look at these issues soon. And regarding PM's, that is because the system still considers you a "Newly registered user."