Search found 176 matches
- November 1st, 2018, 12:15 pm
- Forum: General information
- Topic: Site status: 10/29/2018
- Replies: 4
- Views: 29033
Re: Site status: 10/29/2018
The date that I will be performing maintenance will be moved up to November 2.
- November 1st, 2018, 12:15 pm
- Forum: General information
- Topic: Site status: 10/29/2018
- Replies: 4
- Views: 29033
Re: Site status: 10/29/2018
The date that I will be performing maintenance will be moved up to November 2.
- October 30th, 2018, 8:04 pm
- Forum: General information
- Topic: Site status: 10/29/2018
- Replies: 4
- Views: 29033
Re: Site status: 10/29/2018
In order to make the rebuild easier, I have switched over the nameservers from self-served to being hosted by my hosting provider Linode. This change may take up to 48 hours to propagate, ahead of my planned reinstallation of my server's operating system.
- October 29th, 2018, 9:31 pm
- Forum: General information
- Topic: Site status: 10/29/2018
- Replies: 4
- Views: 29033
Site status: 10/29/2018
I have restored a backup of my site due to software issues with the operating system and server applications that run this website. Please be aware there may be downtime in the next few days as I sort these issues out. This weekend I plan on reformatting the operating system that controls this site,...
- October 19th, 2018, 5:17 pm
- Forum: General information
- Topic: Notice: Removal of TLS 1.0 and 1.1
- Replies: 2
- Views: 26342
Re: Notice: Removal of TLS 1.0 and 1.1
As of September 18, 2018, this site has enabled full support for TLS 1.3, final version, as described in RFC 8446.
- September 18th, 2018, 8:25 pm
- Forum: General information
- Topic: DXGL 0.5.15 versions and requirements
- Replies: 2
- Views: 32106
DXGL 0.5.15 versions and requirements
DXGL 0.5.15 is available in two versions: The "standard" version is built using Visual C++ 2017 Update 8, and requires Windows Vista SP2, Windows 7 SP1, or higher and a SSE2-capable processor. The "legacy" version is built using Visual C++ 2010 SP1 like previous versions, can run...
- August 9th, 2018, 8:31 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 893838
Re: does this work with windowed games?
Hello! Just to understand it clearly, is there any way to 2x-scale windowed games, such as the original Jumper? I would just be happy with changing the size of the contents of the window, even though I know I there might be problems with the mouse mapping while doing so (which I really wouldn't min...
- July 25th, 2018, 6:40 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 893838
Re: does this work with windowed games?
I just checked, and unfortunately that game does not use DirectDraw, so DXGL will have absolutely no effect on it. Only way to double scale (it will double scale everything) would be to set your system DPI to 200%.
- July 13th, 2018, 9:55 pm
- Forum: General information
- Topic: DXGL 0.5.15 versions and requirements
- Replies: 2
- Views: 32106
New "Modern" builds coming soon
Revision 835 fully implements the new build mode, including all system requirements.
Please close the Visual Studio solution before updating to this revision, as this revision contains a change in certain project files.
Please close the Visual Studio solution before updating to this revision, as this revision contains a change in certain project files.
- July 13th, 2018, 11:07 am
- Forum: General information
- Topic: DXGL 0.5.15 versions and requirements
- Replies: 2
- Views: 32106
DXGL 0.5.15 versions and requirements
As of DXGL 0.5.15, there will be a new "Modern" build available. Instead of building with Visual C++ 2010, it will be using Visual C++ 2017 Update 7 (or whatever update is available once released). Please note this build will have the following system requirements: SSE2 capable processor W...