Hello Mr Feely!
I have a question for you. Is DXGL compatible with windowed games (such as http://mattmakesgames.com/games/Jumper.zip), or is it exclusively designed for fullscreen games (such as Thief)?
Cheers, and continue the great work!
twipley
Search found 26 matches
- February 27th, 2017, 10:39 am
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 34
- Views: 895834
- February 27th, 2017, 10:31 am
- Forum: General DXGL Discussion
- Topic: nice to see activity around here!
- Replies: 5
- Views: 28138
Re: nice to see activity around here!
All right; thanks for the info!
- December 16th, 2016, 4:14 pm
- Forum: General DXGL Discussion
- Topic: nice to see activity around here!
- Replies: 5
- Views: 28138
Re: nice to see activity around here!
I have tried the program – it is the awesomest piece of software I have ever laid my hands on. It fixes so much problems I had been having with games… There is quite a bunch of intelligent options. The biggest lack as of now might well just be the "fixed scaling" (integer-factor scaling) m...
- November 30th, 2015, 1:58 pm
- Forum: General DXGL Discussion
- Topic: nice to see activity around here!
- Replies: 5
- Views: 28138
nice to see activity around here!
I love seeing activity around here! I know this is just a web page change, but I am eager to see every bit of change, and I visit this page often even if I don't have Internet at home. This project is important, and you have the Internet behind you (as a support platform).
- May 15th, 2015, 2:55 pm
- Forum: DXGL Development
- Topic: [VIDEO] How to build DXGL from SVN
- Replies: 3
- Views: 41237
Re: [VIDEO] How to build DXGL from SVN
Oh! Man, you can ignore my post just above, as I've just launched the video and seen the comment which points out that "XP is still supported for binaries created with these instructions." Great to know! [By the way, for bug 47 I just opened up yesterday, custom resolutions might work the ...
- May 14th, 2015, 5:35 pm
- Forum: DXGL Development
- Topic: [VIDEO] How to build DXGL from SVN
- Replies: 3
- Views: 41237
Re: [VIDEO] How to build DXGL from SVN
In the meantime, simply replace Visual C++ 2010 Express with Visual Studio 2013 Community , and Windows XP or above with Windows 7 or above for prerequisites. I do not understand much about building software. Are compiling prerequisites the same as running-system requirements? In other words, am I ...