Search found 176 matches
- December 18th, 2014, 6:02 pm
- Forum: General DXGL Discussion
- Topic: Smoothing out jagged graphics on an old aerial combat sim
- Replies: 1
- Views: 21311
Re: Smoothing out jagged graphics on an old aerial combat si
Does it work if you add DXGL to it? If so and you have an NVIDIA GeForce 400 series or better you can enable FXAA in the control panel. Full AA support is not yet implemented. I could also add a color depth override but if the game uses DirectDraw to directly paint the US elements it will not work.
- December 11th, 2014, 7:16 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: black
- Replies: 1
- Views: 18700
Re: black
Right now hardware terrain rendering is broken. Click on the computer monitor in the top left of the screen then under Landscape Engine click software.
- December 8th, 2014, 12:01 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: cursor
- Replies: 0
- Views: 37501
Re: cursor
Do you by chance have mouse pointer trails turned on? If so, this is a known issue with fullscreen games under recent versions of Windows.
- September 29th, 2014, 7:15 pm
- Forum: General DXGL Discussion
- Topic: DirectX7 and DirectX6 emulation
- Replies: 5
- Views: 29692
Re: DirectX7 and DirectX6 emulation
The forcing of the use of the Reference Rasterizer is beyond the scope of DXGL's development. To do so, one must hack the game to replace the GUID of the HAL renderer with that of the Reference Rasterizer.
- September 27th, 2014, 10:42 am
- Forum: General DXGL Discussion
- Topic: DirectX7 and DirectX6 emulation
- Replies: 5
- Views: 29692
Re: DirectX7 and DirectX6 emulation
Sorry about your post not appearing. New members must be pre-moderated to prevent spam. Regarding DirectX emulation, development is going along still, but slowly. To make the reference rasterizer DLLs work, you must install the corresponding SDK. DXGL is completely incompatible with these DLLs becau...
- August 11th, 2014, 8:25 pm
- Forum: DXGL Development
- Topic: [VIDEO] How to build DXGL from SVN
- Replies: 3
- Views: 38173
[VIDEO] How to build DXGL from SVN
Official video demonstrating the process of retrieving all free programs required to build DXGL from SVN, then checking out the source code, and finally building it into a working installer. This is meant to replace an unofficial post that provided debug-only SVN builds with missing revision info. -...
- August 8th, 2014, 9:14 pm
- Forum: DXGL Development
- Topic: bugzilla Password reset email not being sent
- Replies: 4
- Views: 24987
Re: bugzilla Password reset email not being sent
Just in case you haven't been notified, I have gotten the issue fixed, and my server is sending e-mails correctly now.
- July 23rd, 2014, 10:03 pm
- Forum: DXGL Development
- Topic: bugzilla Password reset email not being sent
- Replies: 4
- Views: 24987
Re: bugzilla Password reset email not being sent
I have contacted Hotmail's Junk Mail Reporting Program, and I will let you know if anything changes. Sorry for the inconvenience.
- July 23rd, 2014, 9:04 pm
- Forum: DXGL Development
- Topic: bugzilla Password reset email not being sent
- Replies: 4
- Views: 24987
Re: bugzilla Password reset email not being sent
Unfortunately, the Hotmail server seems to be rejecting e-mails being sent out from my server. I am now looking into this.
- June 6th, 2014, 9:03 pm
- Forum: General DXGL Discussion
- Topic: Uninstalled DXGL; Zelda Classic cont. chngn desktop res.
- Replies: 1
- Views: 20612
Re: Uninstalled DXGL; Zelda Classic cont. chngn desktop res.
Your problem seems to be unrelated to DXGL. To be sure DXGL is not installed, make sure that there is no copy of ddraw.dll in your ZC folder or any folder in your PATH environment variable other than %WINDIR%\System32 or %WINDIR%\SysWOW64. If you copied the ddraw.dll file to your system folder (whic...