Search found 163 matches

by William
January 30th, 2021, 1:00 pm
Forum: General information
Topic: Website issues
Replies: 4
Views: 2824

Re: Website issues

I removed a service that was getting hit constantly with attempted attacks, and causing its logs to fill the storage and cause the MySQL and PHP services to crash.
by William
January 30th, 2021, 12:57 pm
Forum: General information
Topic: Website issues
Replies: 4
Views: 2824

Website issues

I'm aware of issues with the DXGL websites, and am working to get the site running in a stable manner again. Please be patient. If the main site doesn't work, you may still attempt to download DXGL at https://dxgl.org/download which does not depend on PHP or MySQL to operate. All source code since N...
by William
January 22nd, 2021, 10:33 am
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 27
Views: 37689

Re: does this work with windowed games?

Hi. I'm about to embark on major updates to DXGL. Fixing this sync issue will be something I will try to do, but I cannot make any promises in this phase of updates.
by William
October 9th, 2020, 6:00 pm
Forum: General information
Topic: 64-bit information
Replies: 0
Views: 2586

64-bit information

As of version 0.5.19, DXGL now has a 64-bit (x64 platform) version. Before downloading this version please understand the following: The 64-bit version is for the sole purposes of supporting 64-bit target programs. Most DirectDraw programs are 32-bit and thus this version will not work for them. Use...
by William
September 27th, 2020, 5:33 pm
Forum: DXGL Development
Topic: DX /MT libs
Replies: 1
Views: 3148

Re: DX /MT libs

dinput8 and dsound can be found in the Windows SDK. dxguid.lib can be found in the DirectX SDK. A compatible version of ddraw.lib is generated by the build process for DXGL. All these libraries simply represent Win32 APIs, and thus should not be affected by the /MT build option. DXGL is currently on...
by William
September 11th, 2020, 11:53 pm
Forum: DXGL Development
Topic: Upcoming features - 0.5.19 and 0.6.0
Replies: 0
Views: 2009

Upcoming features - 0.5.19 and 0.6.0

DXGL 0.6.0 will be intended to have a few technical upgrades over the 0.5.x series, as follows: Removal of deprecated OpenGL functionality While DXGL was originally intended to target OpenGL 2.x, it has been developed using many features in OpenGL that are considered deprecated, like matrix states. ...
by William
August 26th, 2020, 9:56 pm
Forum: General information
Topic: Contact page temporarily disabled
Replies: 0
Views: 2557

Contact page temporarily disabled

The contact pages on forum.dxgl.info and dxgl.org have been temporarily disabled, as I am currently having spam problems. They will be re-enabled hopefully by this weekend with an updated configuration.
by William
August 15th, 2020, 5:53 pm
Forum: General DXGL Discussion
Topic: Revert system changes with uninstalling ?
Replies: 2
Views: 3002

Re: Revert system changes with uninstalling ?

Global settings apply to all programs to which DXGL has been applied. Uninstalling will delete all instances of DXGL tracked by the configuration utility thus reverting the programs to normal.

Programs that do not have a DXGL ddraw.dll in their folder will not be affected at all by the settings.
by William
July 3rd, 2020, 9:40 am
Forum: General information
Topic: Explanation for recent IP address changes
Replies: 0
Views: 2884

Explanation for recent IP address changes

Some keen-eyed visitors may have noticed in the past few months the IP address for dxgl.org, dxgl.info, and related servers has changed. Everyone should certainly be aware that this year the world has been hit with a major, potentially catastrophic pandemic, COVID-19. In March-April the state where ...
by William
July 2nd, 2020, 7:58 pm
Forum: General DXGL Discussion
Topic: does this work with windowed games?
Replies: 27
Views: 37689

Re: does this work with windowed games?

Weird, tried it on the latest NVIDIA drivers and the framerate seems fine. An ancient version of DXGL, version 0.1.6, does seem to trigger the slowdown. Perhaps I should check if the system timers are being modified. EDIT: It appears my system timer resolution is switching to 1ms when the game is ru...