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Comanche Gold with DXGL

Posted: June 2nd, 2012, 1:20 pm
by S3ti
Hello William, I can confirm that DXGL is working fine with Comanche Gold.
A big enhancement is that it's now possible to activate the FXAA postprocess for the Voxel graphics which I described here:
http://simhq.com/forum/ubbthreads.php/t ... ost3584654

Anyway I wondered if the FSAA and AF options in the DXGL panel simply don't work by now or if it's somehow a limitation to the game engine?

Thanks for that great tool, good job ;)

Re: Comanche Gold with DXGL

Posted: August 20th, 2012, 5:59 pm
by William
Currently the FSAA and AF options are not yet supported. When they are, they will be for Direct3D only.