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Re: Difference between DXGL and GCVoodoo2 ?

Posted: May 17th, 2017, 3:07 am
by William
Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game.
In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to your screen, but they might cause mouse issues.

Re: Difference between DXGL and GCVoodoo2 ?

Posted: August 19th, 2017, 3:54 am
by RandolphG
William wrote: May 17th, 2017, 3:07 am Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game.
In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to your screen, but they might cause mouse issues.
Thanks William that worked perfect for me and no mouse issues either!

Re: Difference between DXGL and GCVoodoo2 ?

Posted: August 20th, 2017, 12:03 am
by William
RandolphG wrote: August 19th, 2017, 3:54 am
William wrote: May 17th, 2017, 3:07 am Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game.
In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to your screen, but they might cause mouse issues.
Thanks William that worked perfect for me and no mouse issues either!
Thanks for the heads-up. To tell you the truth, I don't think I have touched the mouse scaling code in years.