Shader model 3.0 on/off : DX9c Shader 3 >> DX9 Shader 2

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xor
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Shader model 3.0 on/off : DX9c Shader 3 >> DX9 Shader 2

Post by xor » July 14th, 2012, 7:31 am

:( http://translate.google.com :)

Shader model 3.0 on/off : DX9c Shader 3 >> DX9 Shader 2

I'm nv fx 5200

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http://wiki.winehq.org/DirectX-Shaders
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William
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Re: Shader model 3.0 on/off : DX9c Shader 3 >> DX9 Shader 2

Post by William » August 27th, 2012, 5:19 pm

Don't even attempt to use DXGL with a FX5200 card. Those cards fake OpenGL 2.0 support, and when the driver loads a non-power-of-2 texture, as DXGL uses for surfaces, it will render in software mode, which is extremely slow.

Danial Horton
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Joined: August 15th, 2012, 7:22 am

Re: Shader model 3.0 on/off : DX9c Shader 3 >> DX9 Shader 2

Post by Danial Horton » January 14th, 2013, 3:18 pm

William wrote:Don't even attempt to use DXGL with a FX5200 card. Those cards fake OpenGL 2.0 support, and when the driver loads a non-power-of-2 texture, as DXGL uses for surfaces, it will render in software mode, which is extremely slow.
same goes for many radeon 9800-x800's
AMD couldn't decide whether to switch NPOT on or not, and usually in drivers that it was enabled, it was extremely slow.

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