Jeff Wayne's War of The Worlds - Windows 10
Posted: September 15th, 2017, 7:47 pm
Hello,
dxgl works great with this game if i use the default resolution of 640 x 480.
Although the game allows higher resolutions, these are only used for some screens. So if I pick a higher resolution, there is a redraw e.g. when moving from the strategy map (1280 x 720) to the battle map loading screen (640 x 480) and the screen is rendered completely black.
If I alt+tab out of and back into the game, the screen renders fine.
Is there a way to get dxgl to automatically perform the redraw caused by the alt+tab? I couldn't find an appropriate config setting.
Thanks for any help.
Of course, I can just play in 640 x 480 but it would be nice to have the higher res without having to tab all the time.
Thanks,
flakker
dxgl works great with this game if i use the default resolution of 640 x 480.
Although the game allows higher resolutions, these are only used for some screens. So if I pick a higher resolution, there is a redraw e.g. when moving from the strategy map (1280 x 720) to the battle map loading screen (640 x 480) and the screen is rendered completely black.
If I alt+tab out of and back into the game, the screen renders fine.
Is there a way to get dxgl to automatically perform the redraw caused by the alt+tab? I couldn't find an appropriate config setting.
Thanks for any help.
Of course, I can just play in 640 x 480 but it would be nice to have the higher res without having to tab all the time.
Thanks,
flakker