Any chance to support Windows NT4 for retro gaming, its limited to DirectX3/5, OpenGL is working fine?
Posted: April 12th, 2025, 3:19 pm
Hi,
any change to support WinNT4?
Im asking because Windows NT4, is the last retro gaming unconquered land.. and its supporting only Direct3D 3 officially and Direct3D 5 somehow unofficially. So make Direct3D to OpenGL wrapper to work would be big thing.
As i checked DXGL description is OpenGL 2+, on NT there is only the last OpenGL Nvidia driver which claims OpenGL 2 support here:
https://www.nvidia.com/en-us/drivers/details/13/
For all other drivers i would probably need to downgrade DXGL to OpenGL 1.x
Glide to OpenGL wrappers are running fine on NT4, same as OpenGL, there details from my testing:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
It seems that no other project has enough knowledge to make it happen, i tried to search Direct3D to Opengl wrappers for NT4, but i failed.
any change to support WinNT4?
Im asking because Windows NT4, is the last retro gaming unconquered land.. and its supporting only Direct3D 3 officially and Direct3D 5 somehow unofficially. So make Direct3D to OpenGL wrapper to work would be big thing.
As i checked DXGL description is OpenGL 2+, on NT there is only the last OpenGL Nvidia driver which claims OpenGL 2 support here:
https://www.nvidia.com/en-us/drivers/details/13/
For all other drivers i would probably need to downgrade DXGL to OpenGL 1.x
Glide to OpenGL wrappers are running fine on NT4, same as OpenGL, there details from my testing:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
It seems that no other project has enough knowledge to make it happen, i tried to search Direct3D to Opengl wrappers for NT4, but i failed.