Wow! I am stunned.
Just tried it out on a game and worked perfectly.
RayForce (DirectDraw) fullscreen 1280x960 @ 60FPS
Perfect scrolling and rock solid 60FPS.
WinXP32, ATI HD4670 AGP. DXGL v0.4.0
Results:
Video Card VSync OFF and WITHOUT DXGL = 600+FPS (640x480@75Hz)
Video Card VSync ON and WITHOUT DXGL = 600+FPS (640x480@75Hz)
Video Card VSync OFF and WITH DXGL = 100+FPS (1280x960@60Hz)
Video Card VSync ON and WITH DXGL = 60FPS (1280x960@60Hz)
Can't wait to try some more games out. This looks very promising indeed!
A question about shader support though. Can we use our own custom shaders or is that not fully implemented yet?
I was going to try using a HQ2x.fx or Cartoon.fx shader but they don't seem to be activating.
Thanks.
First look at DXGL and a question about shaders
Re: First look at DXGL and a question about shaders
Custom shaders is not currently implemented.
Please note that .fx shaders will not be supported as they are meant for Direct3D, not OpenGL.
Please note that .fx shaders will not be supported as they are meant for Direct3D, not OpenGL.