Because the latest ZC alphas are no longer compatible with DXGL, and VS2008 compilation was only used for this experiment, I will be removing the VS2008 build files.
The VS2005 build files will remain.
Search found 170 matches
- October 2nd, 2022, 2:46 pm
- Forum: General DXGL Discussion
- Topic: Allegro Compiled with DXGL? (ZC-related)
- Replies: 11
- Views: 25042
- September 3rd, 2022, 11:46 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 32
- Views: 49367
Re: does this work with windowed games?
Just so you know I am beginning a rewrite of DXGL. I was wondering ... does this have implications regarding the slowness issue? For instance, does this mean that it may get addressed during the rewrite, or else that the fixing of it may be delayed until completion of the rewrite? :thinking: Too ea...
- July 11th, 2022, 10:33 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Can't run Lands of Lore II
- Replies: 1
- Views: 3293
Re: Can't run Lands of Lore II
To be honest, I threw 0.5.20 as a last version before completely abandoning the current rendering backend. I didn't test this version on this game, and it is quite buggy.
Try running older versions of DXGL, starting with 0.5.19, to see if they work.
Try running older versions of DXGL, starting with 0.5.19, to see if they work.
- April 28th, 2022, 10:57 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 32
- Views: 49367
Re: does this work with windowed games?
Just so you know I am beginning a rewrite of DXGL.
- April 16th, 2022, 3:14 pm
- Forum: General information
- Topic: Update to digital signatures
- Replies: 0
- Views: 4295
Update to digital signatures
Due to SHA1 digital signatures no longer being available, only the version of DXGL built with Visual Studio 2022 will be digitally signed from now on. I may consider adding detection to the legacy build processes to detect and utilize the VS2022 signtool.exe if present, but there is no guarantee thi...
- April 14th, 2022, 10:49 am
- Forum: DXGL Bug reports and suggestions.
- Topic: Retiring the Bugzilla
- Replies: 0
- Views: 1947
Retiring the Bugzilla
The Bugzilla instance is no longer supported and new user registration is now disabled. Please post new bugs at https://github.com/dxgldotorg/dxgl/issues Existing bugs in the Bugzilla will still be viewable provided no issues occur with the server software, and existing users are encouraged to re-po...
- April 11th, 2022, 3:03 pm
- Forum: General information
- Topic: Contact page temporarily disabled
- Replies: 1
- Views: 4089
Re: Contact page temporarily disabled
The contact page has been re-enabled. Sorry for the wait.
- September 24th, 2021, 6:43 pm
- Forum: General DXGL Discussion
- Topic: does this work with windowed games?
- Replies: 32
- Views: 49367
Re: does this work with windowed games?
Thanks for the support! Life has been happening, so I haven't always felt the urge to work on DXGL unfortunately. A rewrite of a portion of it is still in progress, nearing a point where I can commit some changes and have something half-working. Just noticed your reply as I try to clean up the spam ...
- June 19th, 2021, 12:06 pm
- Forum: DXGL Bug reports and suggestions.
- Topic: Windows 11 Support
- Replies: 0
- Views: 3153
Windows 11 Support
After performing initial testing, I am fully confident to consider Windows 11 to be a supported (and recommended) OS for DXGL. In case you have any issues, please make sure to download the latest drivers from the manufacturer of your GPU. While nowadays Windows Update drivers usually have OpenGL, dr...
- May 8th, 2021, 8:39 am
- Forum: General DXGL Discussion
- Topic: Diablo II and ALL tests are black screen in WINE
- Replies: 3
- Views: 3144
Re: Diablo II and ALL tests are black screen in WINE
Thanks for the info. Hopefully Wine is requesting the compatibility profile, since at this time DXGL doesn't support the core profile (this is a 0.6.x goal).
Diablo II hasn't as of yet been fixed.
Diablo II hasn't as of yet been fixed.