Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game.
In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to your screen, but they might cause mouse issues.
Difference between DXGL and GCVoodoo2 ?
Re: Difference between DXGL and GCVoodoo2 ?
Thanks William that worked perfect for me and no mouse issues either!William wrote: May 17th, 2017, 3:07 am Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game.
In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to your screen, but they might cause mouse issues.
Last edited by William on August 20th, 2021, 10:51 pm, edited 2 times in total.
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Re: Difference between DXGL and GCVoodoo2 ?
Thanks for the heads-up. To tell you the truth, I don't think I have touched the mouse scaling code in years.RandolphG wrote: August 19th, 2017, 3:54 amThanks William that worked perfect for me and no mouse issues either!William wrote: May 17th, 2017, 3:07 am Hi. DXGL is an implementation of DirectDraw, or ddraw.dll. No other graphics wrappers should be added to the game.
In order to fit the game to your screen, have you tried "Aspect corrected stretch" or "Stretch to screen" in DXGL config? These settings will stretch the picture to your screen, but they might cause mouse issues.